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Uppy 4.0 is here: TypeScript rewrite, Google Photos, React hooks, and much more.

Building plugins

You can find already a few useful Uppy plugins out there, but there might come a time when you will want to build your own. Plugins can hook into the upload process or render a custom UI, typically to:

  • Render some custom UI element, such as StatusBar or Dashboard.
  • Do the actual uploading, such as XHRUpload or Tus.
  • Do work before the upload, like compressing an image or calling external API.
  • Interact with a third-party service to process uploads correctly, such as Transloadit or AwsS3.

See a full example of a plugin below.

Creating A Plugin

Uppy has two classes to create plugins with. BasePlugin for plugins that don’t need a user interface, and UIPlugin for ones that do. Each plugin has an id and a type. ids are used to uniquely identify plugins. A type can be anything—some plugins use types to decide whether to do something to some other plugin. For example, when targeting plugins at the built-in Dashboard plugin, the Dashboard uses the type to figure out where to mount different UI elements. 'acquirer'-type plugins are mounted into the tab bar, while 'progressindicator'-type plugins are mounted into the progress bar area.

The plugin constructor receives the Uppy instance in the first parameter, and any options passed to uppy.use() in the second parameter.

import BasePlugin from '@uppy/core';

export default class MyPlugin extends BasePlugin {
constructor(uppy, opts) {
super(uppy, opts);
this.id = opts.id || 'MyPlugin';
this.type = 'example';
}
}

Methods

Plugins can define methods to execute certain tasks. The most important method is install(), which is called when a plugin is .used.

All the below methods are optional! Only define the methods you need.

BasePlugin

install()

Called when the plugin is .used. Do any setup work here, like attaching events or adding upload hooks.

export default class MyPlugin extends UIPlugin {
// ...
install() {
this.uppy.on('upload-progress', this.onProgress);
this.uppy.addPostProcessor(this.afterUpload);
}
}

uninstall()

Called when the plugin is removed, or the Uppy instance is closed. This should undo all the work done in the install() method.

export default class MyPlugin extends UIPlugin {
// ...
uninstall() {
this.uppy.off('upload-progress', this.onProgress);
this.uppy.removePostProcessor(this.afterUpload);
}
}

afterUpdate()

Called after every state update with a debounce, after everything has mounted.

addTarget()

Use this to add your plugin to another plugin’s target. This is what @uppy/dashboard uses to add other plugins to its UI.

UIPlugin

UIPlugin extends the BasePlugin class so it will also contain all the above methods.

mount(target)

Mount this plugin to the target element. target can be a CSS query selector, a DOM element, or another Plugin. If target is a Plugin, the source (current) plugin will register with the target plugin, and the latter can decide how and where to render the source plugin.

This method can be overridden to support for different render engines.

render()

Render this plugin’s UI. Uppy uses Preact as its view engine, so render() should return a Preact element. render is automatically called by Uppy on each state change.

onMount()

Called after Preact has rendered the components of the plugin.

update(state)

Called on each state update. You will rarely need to use this, unless if you want to build a UI plugin using something other than Preact.

onUnmount()

Called after the elements have been removed from the DOM. Can be used to do some clean up or other side-effects.

Upload Hooks

When creating an upload, Uppy runs files through an upload pipeline. The pipeline consists of three parts, each of which can be hooked into: Preprocessing, Uploading, and Postprocessing. Preprocessors can be used to configure uploader plugins, encrypt files, resize images, etc., before uploading them. Uploaders do the actual uploading work, such as creating an XMLHttpRequest object and sending the file. Postprocessors do their work after files have been uploaded completely. This could be anything from waiting for a file to propagate across a CDN, to sending another request to relate some metadata to the file.

Each hook is a function that receives an array containing the file IDs that are being uploaded, and returns a Promise to signal completion. Hooks are added and removed through Uppy methods: addPreProcessor, addUploader, addPostProcessor, and their remove* counterparts. Normally, hooks should be added during the plugin install() method, and removed during the uninstall() method.

Additionally, upload hooks can fire events to signal progress.

When adding hooks, make sure to bind the hook fn beforehand! Otherwise, it will be impossible to remove. For example:

class MyPlugin extends BasePlugin {
constructor(uppy, opts) {
super(uppy, opts);
this.id = opts.id || 'MyPlugin';
this.type = 'example';
this.prepareUpload = this.prepareUpload.bind(this); // ← this!
}

prepareUpload(fileIDs) {
console.log(this); // `this` refers to the `MyPlugin` instance.
return Promise.resolve();
}

install() {
this.uppy.addPreProcessor(this.prepareUpload);
}

uninstall() {
this.uppy.removePreProcessor(this.prepareUpload);
}
}

Or you can define the method as a class field:

class MyPlugin extends UIPlugin {
constructor(uppy, opts) {
super(uppy, opts);
this.id = opts.id || 'MyPlugin';
this.type = 'example';
}

prepareUpload = (fileIDs) => {
// ← this!
console.log(this); // `this` refers to the `MyPlugin` instance.
return Promise.resolve();
};

install() {
this.uppy.addPreProcessor(this.prepareUpload);
}

uninstall() {
this.uppy.removePreProcessor(this.prepareUpload);
}
}

Progress events

Progress events can be fired for individual files to show feedback to the user. For upload progress events, only emitting how many bytes are expected and how many have been uploaded is enough. Uppy will handle calculating progress percentages, upload speed, etc.

Preprocessing and postprocessing progress events are plugin-dependent and can refer to anything, so Uppy doesn’t try to be smart about them. Processing progress events can be of two types: determinate or indeterminate. Some processing does not have meaningful progress beyond “not done” and “done”. For example, sending a request to initialize a server-side resource that will serve as the upload destination. In those situations, indeterminate progress is suitable. Other processing does have meaningful progress. For example, encrypting a large file. In those situations, determinate progress is suitable.

Here are the relevant events:

JSX

Since Uppy uses Preact and not React, the default Babel configuration for JSX elements does not work. You have to import the Preact h function and tell Babel to use it by adding a /** @jsx h */ comment at the top of the file.

See the Preact Getting Started Guide for more on Babel and JSX.

/** @jsx h */
import { UIPlugin } from '@uppy/core';
import { h } from 'preact';

class NumFiles extends UIPlugin {
render() {
const numFiles = Object.keys(this.uppy.state.files).length;

return <div>Number of files: {numFiles}</div>;
}
}

Locales

For any user facing language that you use while writing your Plugin, please provide them as strings in the defaultLocale property like so:

this.defaultLocale = {
strings: {
youCanOnlyUploadFileTypes: 'You can only upload: %{types}',
youCanOnlyUploadX: {
0: 'You can only upload %{smart_count} file',
1: 'You can only upload %{smart_count} files',
2: 'You can only upload %{smart_count} files',
},
},
};

This allows them to be overridden by Locale Packs, or directly when users pass locale: { strings: youCanOnlyUploadFileTypes: 'Something else completely about %{types}'} }. For this to work, it’s also required that you call this.i18nInit() in the plugin constructor.

Example of a custom plugin

Below is a full example of a small plugin that compresses images before uploading them. You can replace compressorjs method with any other work you need to do. This works especially well for async stuff, like calling an external API.

import { UIPlugin } from '@uppy/core';
import Translator from '@uppy/utils/lib/Translator';
import Compressor from 'compressorjs/dist/compressor.esm.js';

class UppyImageCompressor extends UIPlugin {
constructor(uppy, opts) {
const defaultOptions = {
quality: 0.6,
};
super(uppy, { ...defaultOptions, ...opts });

this.id = this.opts.id || 'ImageCompressor';
this.type = 'modifier';

this.defaultLocale = {
strings: {
compressingImages: 'Compressing images...',
},
};

// we use those internally in `this.compress`, so they
// should not be overridden
delete this.opts.success;
delete this.opts.error;

this.i18nInit();
}

compress(blob) {
return new Promise(
(resolve, reject) =>
new Compressor(blob, {
...this.opts,
success(result) {
return resolve(result);
},
error(err) {
return reject(err);
},
}),
);
}

prepareUpload = (fileIDs) => {
const promises = fileIDs.map((fileID) => {
const file = this.uppy.getFile(fileID);
this.uppy.emit('preprocess-progress', file, {
mode: 'indeterminate',
message: this.i18n('compressingImages'),
});

if (!file.type.startsWith('image/')) {
return;
}

return this.compress(file.data)
.then((compressedBlob) => {
this.uppy.log(
`[Image Compressor] Image ${file.id} size before/after compression: ${file.data.size} / ${compressedBlob.size}`,
);
this.uppy.setFileState(fileID, { data: compressedBlob });
})
.catch((err) => {
this.uppy.log(
`[Image Compressor] Failed to compress ${file.id}:`,
'warning',
);
this.uppy.log(err, 'warning');
});
});

const emitPreprocessCompleteForAll = () => {
fileIDs.forEach((fileID) => {
const file = this.uppy.getFile(fileID);
this.uppy.emit('preprocess-complete', file);
});
};

// Why emit `preprocess-complete` for all files at once, instead of
// above when each is processed?
// Because it leads to StatusBar showing a weird “upload 6 files” button,
// while waiting for all the files to complete pre-processing.
return Promise.all(promises).then(emitPreprocessCompleteForAll);
};

install() {
this.uppy.addPreProcessor(this.prepareUpload);
}

uninstall() {
this.uppy.removePreProcessor(this.prepareUpload);
}
}

export default UppyImageCompressor;